Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 14:03
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NordicAimer | 95 | 101 | 150 | 0 | 409 | - | 0.67 | 40% | 25% | 0:07 |
| XizFB | 0 | 0 | 0 | 0 | 0 | - | 0 | 0% | 0% | 10:00 |
| Team Total | 95 | 101 | 150 | 0 | 409 | - | 0.67 | 40% | 25% | 10:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| NordicAimer | Xiz | 101 |
| Killer | Victim | |
|---|---|---|
| Xiz | NordicAimer | 150 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Xiz | 26 | 7 | 3 kills | ||||
| NordicAimer | 17 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Xiz | 6 |
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 31:14 when Xiz scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
Xiz stood out as the main objective influence with 2 grabs, 1 capture, 1 return, and an MVP score of 266. NordicAimer anchored the recovery work with 1 total returns.
Objective ledger for the match: 4 grabs, 1 pickups, 1 captures, 0 solos, 0 assists, 4 flag kills, 0 covers, 0 seals, 2 returns, 2 mid returns, 0 clutch returns, and 0 cherry picks.
Xiz supplied the sharpest shooting numbers, finishing with 42% accuracy and 150 kills.
Banter read: Xiz had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: Xiz finished with 116 lama score from 150 kills and 17 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Xiz | Defender | 2 | 1 | 0 | 0 | 0 | 2/0 | 100 | 1 | 0 | 1 | 0 | 1 | 0 | 266 |
| - | NordicAimer | Defender | 2 | 0 | 0 | 0 | 0 | 2/0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 109 |
| - | NordicAimer | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 |
| - | Xiz | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| XizFB | 159 | 150 | 101 | 1 | 360 | - | 1.49 | 60% | 42% | 0:11 |
| NordicAimer | 0 | 0 | 0 | 0 | 4 | - | 0 | 0% | 0% | 8:19 |
| Team Total | 159 | 150 | 101 | 1 | 364 | - | 1.49 | 60% | 41% | 8:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 kills |
| NordicAimer | 1 | 5 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| NordicAimer | Godlike | Defender | Great game, this was a really strong performance from you at 1.35x. Your defensive timing was good: 1 mid return cut off runs at important moments. I think survival was your main issue: 101-150 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| Xiz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.31x. You helped keep the score under control with 1 mid return. You fought efficiently: 150-101 with a 1.49 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| NordicAimer | Feeding | Defender | You had a tough match at 0.03x, well below your usual level, but I think it is fixable. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Xiz | Feeding | Defender | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Xiz | 30000 | - | - | 56 | 58 | 59 | 0 | Good connection | |
| NordicAimer | 30000 | - | - | 39 | 40 | 42 | 0 | Minor variation | |
| NordicAimer | 30000 | - | - | 38 | 39 | 42 | 0 | Minor variation | |
| Xiz | 30000 | - | - | 54 | 56 | 57 | 0 | Good connection |