Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Sept 2026, 20:19
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 315 | 126 | 97 | 0 | 338 | - | 1.30 | 57% | 37% | 0:06 |
| newut | 261 | 115 | 90 | 0 | 322 | - | 1.28 | 56% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 17 | 7 | 3 | 4 kills | |||
| pho` | 21 | 5 | 2 | 4 kills | |||
| Grossebaf | 21 | 3 | 4 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-AndAction-V between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 1:01 when Grossebaf scored for Red Team. Red Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:38, with tono finishing for Red Team. That score set the closing shape of the match at 8-3.
Grossebaf stood out as the main objective influence with 11 grabs, 1 capture, 9 returns, and an MVP score of 601. Contra.O2 made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 77 pickups, 11 captures, 1 solos, 13 assists, 121 flag kills, 74 covers, 11 seals, 43 returns, 0 mid returns, 5 clutch returns, and 0 cherry picks.
Grossebaf supplied the sharpest shooting numbers, finishing with 37% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Contra.O2 produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 221 |
| 89 |
| 93 |
| 0 |
| 375 |
| 19.6 cm |
| 0.96 |
| 49% |
| 24% |
| 0:07 |
| Team Total | 797 | 330 | 280 | 0 | 1035 | 19.6 cm | 1.18 | 54% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 279 | 110 | 109 | 0 | 306 | 20.3 cm | 1.01 | 50% | 36% | 0:06 |
| _-=Pr3dazZz=- | 238 | 90 | 113 | 0 | 299 | 36.0 cm | 0.80 | 44% | 31% | 0:05 |
| Contra.O2 | 190 | 80 | 108 | 0 | 313 | - | 0.74 | 43% | 26% | 0:06 |
| Team Total | 707 | 280 | 330 | 0 | 918 | 28.1 cm | 0.85 | 46% | 31% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 4 kills |
| tono | 11 | 5 | 3 kills |
| _-=Pr3dazZz=- | 12 | 4 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| Grossebaf | 2 | 5 kills | ||||
| Contra.O2 | 1 | 5 kills | ||||
| tono | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 11 | 1 | 4 | 0 | 24 | 0/- | 249 | 12 | 17 | 0 | 0 | 9 | 1 | 601 |
| - | tono | Attacker | 10 | 2 | 4 | 0 | 14 | 0/- | 354 | 13 | 12 | 0 | 0 | 4 | 0 | 556 |
| - | newut | Attacker | 10 | 5 | 2 | 0 | 17 | 0/- | 197 | 18 | 17 | 0 | 0 | 8 | 1 | 510 |
| - |
| Attacker |
| 11 |
| 0 |
| 1 |
| 0 |
| 29 |
| 0/- |
| 98 |
| 12 |
| 12 |
| 0 |
| 0 |
| 11 |
| 0 |
| 376 |
| - | Contra.O2 | Attacker | 9 | 2 | 1 | 1 | 13 | 0/- | 145 | 7 | 7 | 0 | 0 | 4 | 2 | 365 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 1 | 1 | 0 | 24 | 0/- | 58 | 15 | 9 | 0 | 0 | 7 | 1 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| tono | 25000 | 250 | 144Hz | 70 | 76 | 90 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 95 | 0 | Minor variation | |
| Grossebaf | 25000 | 400 | 0Hz | 17 | 18 | 20 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 15 | 15 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| Contra.O2 | 25000 | - | - | 25 | 27 | 30 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 2.18x. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Grossebaf | Godlike | Attacker | You had a huge game and played well above your usual level at 1.26x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. You fought efficiently: 126-97 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You gave your team more than expected here and finished at 1.14x. Your attacking runs had purpose, with 10 grabs leading to 5 caps. You fought efficiently: 115-90 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 10 grabs leading to 2 caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. Your grabs and running were a real strength, with 5 grabs turning into 1 cap. I think survival was your main issue: 90-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Contra.O2 | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 9 grabs into 2 caps and 1 solo. I think survival was your main issue: 80-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |