Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 22:19
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 215 | 112 | 87 | 0 | 288 | 20.3 cm | 1.29 | 56% | 39% | 0:07 |
| k2FB | 112 | 77 | 109 | 0 | 284 | - | 0.71 | 41% | 27% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 2 | 3 kills | ||||
| (FT)Swat | 23 | 7 | 2 | 2 | 5 kills | ||
| pho` | 13 | 3 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 7:21 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 8:15, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 0-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 17 returns, and an MVP score of 542. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 20 pickups, 2 captures, 0 solos, 3 assists, 66 flag kills, 21 covers, 0 seals, 46 returns, 45 mid returns, 1 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 43% accuracy and 132 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: (FT)Swat finished with 50 lama score from 132 kills and 41 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 86 |
| 63 |
| 102 |
| 0 |
| 260 |
| 58.3 cm |
| 0.62 |
| 38% |
| 28% |
| 0:06 |
| Team Total | 413 | 252 | 298 | 0 | 832 | 39.3 cm | 0.85 | 46% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 224 | 94 | 64 | 0 | 318 | 13.5 cm | 1.47 | 59% | 31% | 0:10 |
| (FT)Swat | 203 | 132 | 90 | 0 | 327 | - | 1.47 | 59% | 43% | 0:07 |
| _-=Pr3dazZz=- | 130 | 72 | 98 | 0 | 286 | 36.0 cm | 0.73 | 42% | 28% | 0:06 |
| Team Total | 557 | 298 | 252 | 0 | 931 | 24.7 cm | 1.18 | 54% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 3 kills |
| Broken_Soul | 5 | 3 | 3 kills |
| _-=Pr3dazZz=- | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 2 | 13 kills | |||
| (FT)Swat | 5 | 6 kills | ||||
| pho` | 5 | 6 kills | ||||
| k2 | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 18/7 | 12 | 3 | 2 | 16 | 0 | 17 | 1 | 542 |
| - | (FT)Swat | Attacker | 9 | 0 | 1 | 0 | 11 | 0/- | 88 | 3 | 10 | 7 | 0 | 7 | 0 | 409 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 18/3 | 0 | 1 | 4 | 12 | 0 | 12 | 0 | 347 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 1 | 0 | 8 | 0/- | 100 | 5 | 0 | 4 | 0 | 4 | 0 | 313 |
| - | k2 | Attacker | 19 | 0 | 0 | 0 | 7 | 0/- | 0 | 2 | 1 | 5 | 0 | 5 | 0 | 197 |
| - | Broken_Soul | Attacker | 10 | 0 | 0 | 0 | 4 | 0/- | 0 | 6 | 4 | 1 | 0 | 1 | 0 | 102 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| k2 | 30000 | - | - | 34 | 34 | 35 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 20 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 48 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. You fought efficiently: 94-64 with a 1.47 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Defender | You had a positive match and your 1.21x rating backs that up. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 112-87 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| (FT)Swat | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. You fought efficiently: 132-90 with a 1.47 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 11 grabs led to 1 cap. I think survival was your main issue: 72-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| k2 | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You were active on attack with 19 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 77-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. You were active on attack with 10 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 63-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |