Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 14:16
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 245 | 102 | 65 | 0 | 322 | 13.5 cm | 1.57 | 61% | 32% | 0:10 |
| Broken_Soul | 178 | 64 | 81 | 0 | 230 | 58.3 cm | 0.79 | 44% | 28% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 5 | 3 kills | ||||
| pho` | 16 | 4 | 1 | 1 | 5 kills | ||
| -cide- | 7 | 4 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 2:25 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:53, with pho` finishing for Blue Team. That score set the closing shape of the match at 5-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 13 returns, and an MVP score of 554. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 46 grabs, 30 pickups, 7 captures, 3 solos, 5 assists, 69 flag kills, 42 covers, 0 seals, 39 returns, 35 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 173 |
| 77 |
| 87 |
| 0 |
| 315 |
| 46.0 cm |
| 0.89 |
| 47% |
| 25% |
| 0:07 |
| Team Total | 596 | 243 | 233 | 0 | 867 | 39.3 cm | 1.04 | 51% | 28% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 201 | 97 | 72 | 0 | 299 | 36.0 cm | 1.35 | 57% | 34% | 0:09 |
| pho` | 187 | 106 | 84 | 0 | 281 | 20.3 cm | 1.26 | 56% | 39% | 0:07 |
| .:RattuS:. | 43 | 30 | 87 | 0 | 188 | - | 0.34 | 26% | 16% | 0:07 |
| Team Total | 431 | 233 | 243 | 0 | 768 | 28.1 cm | 0.96 | 49% | 32% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 6 | 1 | 2 | 4 kills |
| .:RattuS:. | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 6 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| .:RattuS:. | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 23/8 | 56 | 4 | 9 | 11 | 0 | 13 | 0 | 554 |
| - | -cide- | Attacker | 7 | 1 | 1 | 1 | 8 | 0/- | 275 | 3 | 12 | 5 | 0 | 5 | 1 | 516 |
| - | Broken_Soul | Attacker | 12 | 2 | 2 | 2 | 11 | 0/- | 168 | 6 | 4 | 6 | 0 | 7 | 2 | 503 |
| - | pho` | Attacker | 15 | 1 | 1 | 0 | 9 | 0/- | 171 | 10 | 8 | 2 | 0 | 2 | 1 | 388 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 17/1 | 2 | 3 | 6 | 11 | 0 | 12 | 0 | 370 |
| - | .:RattuS:. | Attacker | 11 | 0 | 1 | 0 | 1 | 0/- | 27 | 4 | 3 | 0 | 0 | 0 | 0 | 105 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| .:RattuS:. | 30000 | - | - | 49 | 50 | 52 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.63x. You helped keep the score under control with 11 mid returns. You fought efficiently: 102-65 with a 1.57 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.51x. Excellent flag running from you: 7 grabs became 1 cap and 1 solo. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.43x. Your grabs and running were a real strength, with 12 grabs turning into 2 caps and 2 solos. I think survival was your main issue: 64-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.24x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 97-72 with a 1.35 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.12x. Very strong flag running: you made 15 grabs count with 1 cap. You fought efficiently: 106-84 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| .:RattuS:. | Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 30-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |