Unreal HeavenThe home of 2v2 and 3v3 iCTF12 May 2026, 22:24
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 554 | 87 | 74 | 0 | 396 | - | 1.18 | 54% | 29% | 75 | 65% | 0:08 |
| Team Total | 554 | 87 | 74 | 0 | 396 | - | 1.18 | 54% | 29% | - | - | 0:09 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | vuur_tijger_12 | 87 |
| Killer | Victim | |
|---|---|---|
| vuur_tijger_12 | Neddy | 74 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 8 | 1 | 4 | 1 | 5 kills | ||
| vuur_tijger_12 | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 16-8 in favour of Red Team.
The opening breakthrough came at 0:04 when Neddy scored for Red Team. Red Team created more scoring chances, converting 16 of the 24 captures. The scoring pattern stayed relatively stable once the first lead was established. 24 captures were completed solo.
The final capture arrived at 10:47, with Neddy finishing for Red Team on a solo run. That score set the closing shape of the match at 16-8.
Neddy made the biggest clutch contribution, recording 12 close-save returns.
Neddy supplied the sharpest shooting numbers, finishing with 29% accuracy and 87 kills.
Clutch desk: Neddy produced 12 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player |
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| Score |
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| Kills |
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| Deaths |
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| Suicides |
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| Shots |
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| 360 |
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| K/D |
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| Eff |
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| Acc |
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| HSK |
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| HSA% |
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| TTL |
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| vuur_tijger_12 | 448 | 74 | 87 | 0 | 324 | - | 0.85 | 46% | 27% | 66 | 74% | 0:07 |
| Team Total | 448 | 74 | 87 | 0 | 324 | - | 0.85 | 46% | 27% | - | - | 0:08 |
| 5 kills |
| vuur_tijger_12 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 554 |
| - | vuur_tijger_12 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 448 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 31 | 31 | 32 | 0 | Good connection | |
| vuur_tijger_12 | 20000 | - | - | 26 | 203 | 1732 | 3 | Unstable spikes |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| vuur_tijger_12 | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.59x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |