Unreal HeavenThe home of 2v2 and 3v3 iCTF30 May 2026, 00:15
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fright_FrankyFB | 417 | 96 | 102 | 0 | 481 | - | 0.94 | 48% | 37% | 37 | 21% | 0:06 |
| Neddy | 170 | 70 | 93 | 0 | 559 | - | 0.75 | 43% | 20% | 55 | 50% | 0:07 |
| Team Total | 587 | 166 | 195 | 0 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Fright_Franky | Neddy | 52 |
| Fright_Franky | Lilia | 44 |
| Neddy | Neddy | 24 |
| Neddy | Lilia | 46 |
| Killer | Victim | |
|---|---|---|
| Neddy | Fright_Franky | 79 |
| Neddy | Neddy | 80 |
| Lilia | Fright_Franky | 23 |
| Lilia | Neddy | 13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 20 | 10 | 4 | 7 | 5 kills | ||
| Neddy | 12 | 1 | 3 kills | ||||
| Fright_Franky | 9 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-Denise between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:09 when Fright_Franky scored for Red Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with Lilia finishing for Blue Team. That score set the closing shape of the match at 3-6.
Neddy stood out as the main objective influence with 14 grabs, 2 captures, 29 returns, and an MVP score of 1289. Fright_Franky made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 86 grabs, 28 pickups, 9 captures, 6 solos, 1 assists, 105 flag kills, 35 covers, 0 seals, 76 returns, 50 mid returns, 26 clutch returns, and 0 cherry picks.
Fright_Franky supplied the sharpest shooting numbers, finishing with 37% accuracy and 96 kills.
Banter read: Neddy was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Fright_Franky produced 13 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 1040 |
| - |
| 0.85 |
| 46% |
| 28% |
| - |
| - |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 489 | 159 | 76 | 0 | 697 | - | 2.09 | 68% | 31% | 143 | 67% | 0:08 |
| Lilia | 215 | 36 | 90 | 0 | 209 | - | 0.40 | 29% | 24% | 34 | 68% | 0:07 |
| Team Total | 704 | 195 | 166 | 0 | 906 | - | 1.17 | 54% | 29% | - | - | 0:16 |
| 3 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 12 | 8 kills | ||||
| Neddy | 4 kills | |||||
| Fright_Franky | 3 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 14 | 2 | 1 | 2 | 44 | 0/- | 286 | 8 | 21 | 24 | 0 | 29 | 5 | 1289 |
| - | Fright_Franky | Attacker | 43 | 3 | 0 | 1 | 35 | 0/- | 260 | 11 | 1 | 13 | 0 | 25 | 13 | 1256 |
| - | Lilia | Attacker | 25 | 4 | 0 | 3 | 12 | 0/- | 314 | 8 | 2 | 8 | 0 | 14 | 6 | 877 |
| - |
| Attacker |
| 4 |
| 0 |
| 0 |
| 0 |
| 14 |
| 0/- |
| 40 |
| 1 |
| 11 |
| 5 |
| 0 |
| 8 |
| 2 |
| 470 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Fright_Franky | 20000 | - | - | 84 | 84 | 85 | 0 | Good connection | |
| Neddy | 20000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| Neddy | 20000 | - | - | 36 | 37 | 37 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 14 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Attacker | Well played, this was a fantastic performance at 2.18x. You carried real threat on attack, turning 14 grabs into 2 caps and 2 solos. You fought efficiently: 159-76 with a 2.09 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.90x. You carried real threat on attack, turning 25 grabs into 4 caps and 3 solos. I think survival was your main issue: 36-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Fright_Franky | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.29x. You looked dangerous whenever you got the flag, and 43 grabs led to 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Feeding | Attacker | You had a tough match at 0.74x, well below your usual level, but I think it is fixable. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. I think survival was your main issue: 70-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |