Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Sept 2025, 22:27
5 Cubes CTF Map
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 336 | 132 | 70 | 0 | 325 | - | 1.89 | 65% | 42% | 0:09 |
| -cide- | 323 | 63 | 77 | 0 | 225 | 46.0 cm | 0.82 | 45% | 28% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 23 | 6 | 4 | 2 | 5 kills | ||
| newut | 15 | 3 | 2 | 3 | 5 kills | ||
| -cide- | 6 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-5Cubes-SDot between Red and Blue Team, ending 13-7 in favour of Red Team.
The opening breakthrough came at 0:45 when -cide- scored for Red Team. Red Team created more scoring chances, converting 13 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:32, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 13-7.
-cide- stood out as the main objective influence with 13 grabs, 8 captures, 14 returns, and an MVP score of 1131. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 85 grabs, 41 pickups, 20 captures, 3 solos, 12 assists, 104 flag kills, 68 covers, 0 seals, 63 returns, 47 mid returns, 16 clutch returns, and 5 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 42% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 245 |
| 78 |
| 87 |
| 0 |
| 275 |
| 36.0 cm |
| 0.90 |
| 47% |
| 32% |
| 0:07 |
| Team Total | 904 | 273 | 234 | 0 | 825 | 41.0 cm | 1.17 | 54% | 35% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 311 | 109 | 82 | 0 | 295 | - | 1.33 | 57% | 38% | 0:08 |
| -uh.StarzZz`- | 220 | 81 | 92 | 0 | 252 | 13.5 cm | 0.88 | 47% | 32% | 0:07 |
| Maber | 147 | 44 | 99 | 0 | 152 | - | 0.44 | 31% | 29% | 0:06 |
| Team Total | 678 | 234 | 273 | 0 | 699 | 13.5 cm | 0.86 | 46% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 5 kills |
| Maber | 4 | 1 | 3 kills |
| _-=Pr3dazZz=- | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 9 | 8 kills | ||||
| newut | 5 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Maber | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 13 | 8 | 1 | 1 | 18 | 0/- | 559 | 11 | 15 | 10 | 1 | 14 | 5 | 1131 |
| - | ownage | Attacker | 17 | 1 | 5 | 0 | 22 | 0/- | 350 | 5 | 14 | 8 | 0 | 13 | 4 | 962 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 4 | 2 | 0 | 15 | 0/- | 391 | 6 | 11 | 7 | 1 | 9 | 2 | 821 |
| - | newut | Attacker | 15 | 3 | 1 | 0 | 23 | 0/- | 295 | 6 | 20 | 13 | 0 | 14 | 1 | 784 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 1 | 2 | 16 | 0/- | 207 | 8 | 4 | 4 | 2 | 7 | 2 | 531 |
| - | Maber | Attacker | 12 | 1 | 2 | 0 | 10 | 0/- | 198 | 5 | 4 | 5 | 1 | 6 | 2 | 488 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| ownage | 30000 | - | - | 108 | 117 | 135 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 19 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 99 | 0 | Good connection | |
| Maber | 30000 | - | - | 35 | 36 | 38 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 2.13x. Very strong flag running: you made 13 grabs count with 8 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| ownage | Godlike | Attacker | Great game, this was a really strong performance from you at 1.91x. You carried real threat on attack, turning 17 grabs into 1 cap. You fought efficiently: 132-70 with a 1.89 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.73x. You carried real threat on attack, turning 15 grabs into 3 caps. You fought efficiently: 109-82 with a 1.33 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. Very strong flag running: you made 11 grabs count with 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.22x. Your flag work was one of your best areas, with 17 grabs producing 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Maber | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. I think survival was your main issue: 44-99 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |