Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2026, 18:39
Curse][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 46 | 46 | 39 | 0 | 114 | - | 1.18 | 54% | 40% | 0:11 |
| Zo-^FB | 36 | 36 | 39 | 0 | 108 | - | 0.92 | 48% | 33% | 0:11 |
| -uh.StarzZz`- | 32 | 32 | 40 | 0 | 88 | 13.5 cm | 0.80 | 44% | 36% | 0:08 |
| _-=Pr3dazZz=- | 2 | 2 | 3 | 0 | 9 | 36.0 cm | 0.67 | 40% | 22% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 6 | 2 | 3 kills | ||||
| Zo-^ | 3 | 2 kills | |||||
| -uh.StarzZz`- | 5 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Curse][.unr, with 4 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 46 score, 46 kills, and 54% efficiency.
chroot@tossy3 led the fragging pace with 46 kills.
chroot@tossy3 posted the best accuracy at 40%.
Banter read: chroot@tossy3 produced the kind of combat line that makes people immediately ask for the next map.
chroot@tossy3 hit 40% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| chroot@tossy3 | 3 | 9 kills | ||||
| Zo-^ | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 20000 | - | - | 33 | 34 | 35 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 42 | 43 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 19 | 19 | 19 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Combat | Well played, this was a fantastic performance at 1.27x. You played a useful combat game: enough frags, controlled deaths, and good pressure. 40% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Zo-^ | Stable | Combat | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -uh.StarzZz`- | Stable | Combat | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| _-=Pr3dazZz=- | Struggling | Combat | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |