Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 20:24
DM-Pikko[R]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 50 | 50 | 17 | 0 | 110 | 20.3 cm | 2.94 | 75% | 45% | 0:13 |
| SethDakam | 24 | 24 | 15 | 0 | 69 | - | 1.60 | 62% | 35% | 0:12 |
| -cide- | 11 | 11 | 13 | 0 | 44 | 46.0 cm | 0.85 | 46% | 25% | 0:10 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 5 | 1 | 3 | 2 | 5 kills | ||
| SethDakam | 4 | 1 | 1 | 4 kills | |||
| -cide- | 2 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Pikko.unr, with 3 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 75% efficiency.
pho` led the fragging pace with 50 kills.
pho` posted the best accuracy at 45%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
pho` hit 45% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 3 | 1 | 12 kills | |||
| SethDakam | 1 | 5 kills | ||||
| -cide- | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 20 | 0 | Good connection | |
| SethDakam | 20000 | - | - | 100 | 102 | 103 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 79 | 84 | 89 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You were one of the players who shaped this match, finishing at 1.42x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 75% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| SethDakam | Struggling | Combat | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. You played a useful combat game: enough frags, controlled deaths, and good pressure. 62% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| -cide- | Feeding | Combat | This was a hard outing for you at 0.53x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |