Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2026, 21:34
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 331 | 132 | 112 | 0 | 309 | 20.3 cm | 1.18 | 54% | 43% | 0:05 |
| Contra.O2 | 185 | 82 | 90 | 0 | 316 | - | 0.91 | 48% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 32 | 4 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 17 | 1 | 1 | 1 | 5 kills | ||
| tono | 13 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-10 in favour of Blue Team.
The opening breakthrough came at 0:43 when Contra.O2 scored for Red Team. Blue Team created more scoring chances, converting 10 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with Contra.O2 finishing for Red Team. That score set the closing shape of the match at 5-10.
-cide- stood out as the main objective influence with 21 grabs, 4 captures, 8 returns, and an MVP score of 927. ROSE made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 89 grabs, 21 pickups, 15 captures, 6 solos, 8 assists, 95 flag kills, 54 covers, 0 seals, 74 returns, 63 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ROSE produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 127 |
| 44 |
| 81 |
| 0 |
| 262 |
| - |
| 0.54 |
| 35% |
| 18% |
| 0:08 |
| Team Total | 643 | 258 | 283 | 0 | 887 | 20.3 cm | 0.91 | 48% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 300 | 98 | 78 | 0 | 325 | 36.0 cm | 1.26 | 56% | 31% | 0:08 |
| -cide- | 269 | 90 | 96 | 0 | 298 | 46.0 cm | 0.94 | 48% | 30% | 0:06 |
| tonoFB | 249 | 95 | 84 | 0 | 384 | 19.6 cm | 1.13 | 53% | 27% | 0:07 |
| Team Total | 818 | 283 | 258 | 0 | 1007 | 33.8 cm | 1.10 | 52% | 29% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 4 kills |
| ROSE | 6 | 2 kills |
| -cide- | 18 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| Contra.O2 | 1 | 5 kills | ||||
| ROSE | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 21 | 4 | 3 | 3 | 10 | 0/- | 502 | 5 | 9 | 6 | 0 | 8 | 2 | 927 |
| - | tono | Attacker | 23 | 3 | 2 | 1 | 12 | 0/- | 459 | 4 | 10 | 7 | 0 | 9 | 3 | 885 |
| - | _-=Pr3dazZz=- | Defender | 0 | 3 | 0 | 0 | 0 | 27/5 | 38 | 3 | 18 | 20 | 0 | 23 | 2 | 783 |
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 33/12 | 2 | 3 | 8 | 22 | 0 | 24 | 0 | 701 |
| - | Contra.O2 | Attacker | 26 | 4 | 1 | 2 | 7 | 0/- | 324 | 4 | 5 | 4 | 0 | 4 | 1 | 591 |
| - | ROSE | Attacker | 18 | 0 | 2 | 0 | 6 | 0/- | 174 | 2 | 4 | 4 | 0 | 6 | 3 | 457 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ROSE | 25000 | 0 | 0Hz | 288 | 289 | 290 | 0 | Good connection | |
| Contra.O2 | 25000 | - | - | 25 | 27 | 31 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 79 | 84 | 96 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.61x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.34x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.16x rating. You helped keep the score under control with 20 mid returns and 2 clutch returns. You fought efficiently: 98-78 with a 1.26 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| tono | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. Excellent flag running from you: 23 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Contra.O2 | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 26 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ROSE | Feeding | Attacker | This was a hard outing for you at 0.56x; treat it as a reset point, not a verdict on your ability. 18 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 44-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |