2 Oct 2026, 21:55
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 0 | 0 | 19 | 0 | 1 | 46.0 cm | 0.00 | 0% | 0% | 0:32 |
| Team Total | 0 | 0 | 19 | 0 | 1 | 46.0 cm | 0.00 | 0% | 0% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ROSE | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ROSE | 3 | 19 kills |
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Generated from the match events and player statistics.
A tight game of 1v1 Normal Weapons CTF took place on CTF-Denise between Red and Blue Team, ending 0-0 after both teams finished level.
Neither side recorded a capture, so the match was defined by pressure and recovery. Flag pressure remained limited across both teams.
ROSE supplied the sharpest shooting numbers, finishing with 23% accuracy and 19 kills.
Lama watch: ROSE finished with 7 lama score from 19 kills and 6 objective actions, which is the stats page politely asking what the plan was.
The match ended without a clear winner, with both teams trading enough pressure to keep the result balanced.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ROSE | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 |
| - | -cide- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ROSE | Godlike | Defender | You played a really good game here and your 2.00x rating shows it. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 100% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Feeding | Defender | This was a hard outing for you at 0.00x; treat it as a reset point, not a verdict on your ability. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| TTL |
|---|
| ROSEFB | 33 | 19 | 0 | 0 | 77 | - | 19 | 100% | 23% | 5:35 |
| Team Total | 33 | 19 | 0 | 0 | 77 | - | 19 | 100% | 25% | 5:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 22 | 22 | 23 | 0 | Good connection | |
| ROSE | 25000 | 0 | 0Hz | 286 | 294 | 312 | 0 | Minor variation |