Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2025, 13:21
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 90 | 90 | 75 | 0 | 244 | 46.0 cm | 1.20 | 55% | 37% | 0:08 |
| newutFB | 84 | 84 | 64 | 0 | 218 | - | 1.31 | 57% | 39% | 0:10 |
| macz^ | 82 | 82 | 86 | 0 | 332 | - | 0.95 | 49% | 25% | 0:07 |
| -uh.StarzZz`- | 60 | 60 | 91 | 0 | 205 | 13.5 cm | 0.66 | 40% | 29% | 0:07 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 13 | 2 | 2 | 1 | 5 kills | ||
| macz^ | 12 | 4 | 3 kills | ||||
| newut | 13 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Stalwart, with 4 active players recorded in the report.
newut produced the strongest overall performance, finishing with 84 score, 84 kills, and 57% efficiency.
-cide- led the fragging pace with 90 kills.
newut posted the best accuracy at 39%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 6 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 1 | 11 kills | |||
| macz^ | 3 | 8 kills | ||||
| newut | 3 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | You put together a top-level game here and finished at 1.47x. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| newut | Dominating | Combat | You were sharp in this match and pushed above your usual level at 1.19x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 84-64 scoreline gave you a 1.31 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| macz^ | Stable | Combat | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. The frag count was there, but you had to spend too many lives to get it. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -uh.StarzZz`- | Feeding | Combat | You had a rough game at 0.65x, so I think your goal should be to simplify and rebuild from safer plays. The frag count was there, but you had to spend too many lives to get it. 40% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 13 | 15 | 17 | 0 | Bumpy connection | |
| macz^ | - | - | - | 19 | 21 | 26 | 0 | Sawtooth variation |