Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 18:09
Deck 16 (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| L/\T/\~ | 20 | 22 | 15 | 2 | 84 | - | 1.47 | 56% | 26% | 0:45 |
| Madjack | 10 | 11 | 9 | 1 | 59 | - | 1.22 | 52% | 19% | 0:43 |
| NiNa | 0 | 0 | 0 | 0 | - | - | 0 | 0% | 0% | 0:17 |
| saxon | 0 | 0 | 0 | 0 | - | - | 0 | 0% | 0% | 0:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Madjack | 2 | 2 kills | |||||
| L/\T/\~ | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Madjack | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16.unr, with 4 active players recorded in the report.
L/\T/\~ produced the strongest overall performance, finishing with 20 score, 22 kills, and 56% efficiency.
L/\T/\~ led the fragging pace with 22 kills.
L/\T/\~ posted the best accuracy at 26%.
Banter read: L/\T/\~ made the table look personal with 20 score and 56% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| 5 kills |
| L/\T/\~ | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| L/\T/\~ | 20000 | - | - | 56 | 60 | 65 | 0 | Minor variation | |
| Madjack | 20000 | - | - | 48 | 54 | 69 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| L/\T/\~ | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 3.30x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 22-15 scoreline gave you a 1.47 K/D, which shows you were getting more value from your lives than the enemy. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| Madjack | Godlike | Combat | You played a really good game here and your 1.67x rating shows it. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| NiNa | Feeding | Combat | You had a rough game at 0.40x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| saxon | Feeding | Combat | You had a rough game at 0.12x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |