Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 15:05
DM-{VIP}[R]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 50 | 50 | 8 | 0 | 88 | 20.3 cm | 6.25 | 86% | 57% | 0:25 |
| Stealth | 15 | 15 | 21 | 0 | 59 | 82.4 cm | 0.71 | 42% | 25% | 0:09 |
| Benjy | 14 | 14 | 23 | 0 | 54 | - | 0.61 | 38% | 26% | 0:08 |
| Benjy | 8 | 8 | 10 | 0 | 40 | - | 0.80 | 44% | 20% | 0:20 |
| chroot@tossy3 | 0 | 0 | 23 | 0 | 0 | - |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 6 | 1 | 1 | 3 | 5 kills | ||
| Stealth | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 1 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-{VIP}.unr, with 6 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 86% efficiency.
pho` led the fragging pace with 50 kills.
pho` posted the best accuracy at 57%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 57% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 0.00 |
| 0% |
| 0% |
| 0:08 |
| M0struoso | 0 | 0 | 2 | 0 | 0 | - | 0.00 | 0% | 0% | 0:14 |
| 18 kills |
| Stealth | 1 | 6 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| Benjy | 20000 | - | - | 44 | 47 | 54 | 0 | Variable ping | |
| M0struoso | 20000 | - | - | 42 | 42 | 42 | 0 | Limited ping data | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 33 | 34 | 37 | 0 | Minor variation | |
| Stealth | 20000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| Benjy | 20000 | - | - | 45 | 54 | 66 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 2.44x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 86% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Benjy | Dominating | Combat | You were sharp in this match and pushed above your usual level at 1.12x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Benjy | Stable | Combat | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 38% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Stealth | Struggling | Combat | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 15-21 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| M0struoso | Feeding | Combat | You had a tough match at 0.14x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| chroot@tossy3 | Feeding | Combat | You had a rough game at 0.00x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |