Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 20:32
Deck #16 ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| SethDakamFB | 50 | 50 | 26 | 0 | 112 | - | 1.92 | 66% | 45% | 0:15 |
| pho` | 45 | 45 | 27 | 0 | 113 | 20.3 cm | 1.67 | 63% | 40% | 0:15 |
| -cide- | 28 | 28 | 27 | 0 | 100 | 46.0 cm | 1.04 | 51% | 28% | 0:15 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 6 | 1 | 3 kills | ||||
| SethDakam | 11 | 2 | 3 kills | ||||
| -cide- | 4 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16][, with 3 active players recorded in the report.
SethDakam produced the strongest overall performance, finishing with 50 score, 50 kills, and 66% efficiency.
SethDakam led the fragging pace with 50 kills.
SethDakam posted the best accuracy at 45%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
SethDakam hit 45% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 2 | 6 kills | ||||
| SethDakam | 3 | 5 kills | ||||
| -cide- | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| SethDakam | 20000 | - | - | 94 | 102 | 104 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 20 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 76 | 90 | 144 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Dominating | Combat | You played well and finished above your usual level at 1.13x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 63% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| SethDakam | Stable | Combat | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 66% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| -cide- | Struggling | Combat | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. You gave your team a solid score base and avoided turning it into a messy trade game. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |